Download 3D Game Textures: Create Professional Game Art Using by Luke Ahearn PDF

By Luke Ahearn

Video game artists, architects, simulation builders, net designers and lovers alike can discover ways to create every thing from bricks to books in Photoshop with this step by step tutorial consultant. simply because texture is ninety nine% of what a gamer sees while taking part in, this subject merits massive insurance yet has gotten little realization. in contrast to something out there, this booklet is the 1st of its sort to supply an in-depth advisor to video game texturing with 1000s of top quality examples. This advisor teaches every thing a online game artist might want to know--from getting to know textures, uncomplicated creative ideas, instruments and methods, to express step by step tutorials that specify tips on how to create textures for a myriad of environments. The target of this ebook is to provide the reader a consultant that may truly support them safe a task as a developer/artist-even offering them with photos created utilizing the tutorials that may be utilized in a portfolio.* research every thing you must create gorgeous, expert textures from one effortless to stick with consultant which beneficial properties tutorials and over 500 fine quality photos* stick to the step by step tutorials to benefit tips to create appropriate photographs you can upload on your portfolio and WOW potential employers* better half CD comprises pattern textures and digital types of pictures you observed within the book-all the instruments you would like in a single place!* Hit the floor working or get a leg up at the festival with the information, methods, and actual global examples featured during this accomplished advisor

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Extra resources for 3D Game Textures: Create Professional Game Art Using Photoshop

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In a game scene you can see the use of color drawing the attention of a player to an important item. Look at Figure 1-22. In the first version of the scene you are drawn to the fire and then look around at all the items in the shadows. In the second version the red crate draws your attention and clearly means something. Depending on the world logic of the game you are playing, that could simply mean that you can interact with the object, or it could mean the item is dangerous. That decision brings to our next topic, color expression.

While the tires are flat black and reveal only a faint notion of highlight, depending on the detail level, you may be dealing with complex mapping and shader effects here, too. While all of this seems obvious, taking the time to examine the object you are recreating and understanding what you are seeing and how to verbalize it helps when turning the object into game art. If you were to make materials or textures for this vehicle, you would need to know many things about the technology and how the car will be used in the game.

If you have access to a software package like Photoshop and open the color picker, you can slide the picker from the pure hue to a less saturated hue and watch the saturation numbers in the HSB slots go down as the color gets less saturated. Notice how the brightness doesn’t change unless you start dragging down and adding black to the color. Also, you may want to look down at the 16 3D GAME TEXTURES Figure 1-14 Here are Color Pickers from various applications. Figure 1-15 The saturation of the color red at 100% and decreasing to 0% by adding white.

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